{"id":1091,"date":"2024-06-16T14:29:19","date_gmt":"2024-06-16T14:29:19","guid":{"rendered":"https:\/\/rust420.com\/news\/?p=1091"},"modified":"2024-06-14T14:38:59","modified_gmt":"2024-06-14T14:38:59","slug":"rust-tugboat-guide","status":"publish","type":"post","link":"https:\/\/rust420.com\/news\/rust-tugboat-guide\/","title":{"rendered":"RUST Tugboat Guide"},"content":{"rendered":"<p>The\u00a0RUST Tugboat\u00a0is the largest player-controlled aquatic vehicle in the game. It was introduced in the Deep Sea Update and is the first of any vehicle to allow players to build and deploy objects on and inside of it. These boats can be used as floating, securable, and movable bases, enabling players to take to the seas and perform various operations, from crafting, storing, and hauling loot to raiding and more.<\/p>\n<p>While it cannot be weaponized with electronic turrets, small and large teams will find using the Tugboat as a temporary storage facility and a significant personnel transport system. Early player reviews also give it bonus points due to built-in lighting and being considerably more challenging to destroy than similar aquatic vehicles, like the submarines.You can get a Tugboat in RUST by going to the Small and Large Harbor monuments, where they spawn alongside the piers. Both monuments have two individual spawn points, where the boats will appear, if they haven\u2019t been taken already by other players. Use the overhead images above to see their exact spawn locations for each monument.<\/p>\n<p>At the time of writing, there is no server convar for controlling the total number of available Tugboats on a server. The number of Harbor monuments on a given map will determine the total number of available on a RUST server. The Tugboats will respawn within 30 minutes of being destroyed.<\/p>\n<p>Note: A known bug also causes additional boats to respawn at the Harbor monuments when a server is restarted. How does this happen? Assume a map has two Harbor monuments with a total of four Tugboat spawn points, and those tugs were sailed and secured away somewhere else. Then the RUST server crashes and is forced to restart. Four NEW tugs will spawn at the Harbor monuments, regardless of how many are active on the server. This has confused many RUST players regarding how many should be available.<\/p>\n<p>When venturing out to find a Tugboat in RUST, be sure to bring Low Grade Fuel with you, as it is necessary to operate it. Unlike other boats in RUST, they cannot be purchased from the Fishing Village monument vendors. They must be found at spawn points or acquired from other players who already possess them.<\/p>\n<p>It\u2019s important to note that inside each Harbor monument are also the old and dormant tugs, which are non-operational. You can identify them by the sealed white doors on the wheelhouse and quarter\u2019s entry points.<\/p>\n<p>Tugboat authorization system<br \/>\nAuthorize first to gain building access<br \/>\nBefore we get too far ahead of ourselves, the idea of being able to deploy things on a vessel brings to mind worries that griefing and unauthorized players might be able to infiltrate with little to no problem and steal all of a group\u2019s goodies.<\/p>\n<p>Fear not! The development team has you covered.<\/p>\n<p>Similar to on-land bases, there are three default door slots on which players may place either variety of single doors, adding locks as well.<\/p>\n<p>Before any of that can happen, however, there is a unique authorization system in place. Players must first go to the wheelhouse, access the captain\u2019s controls, mount the boat, and hold the E keyto authorize the ship. After this is done, a standard auth\/de-auth menu wheel will become accessible.\u00a0Once a player has authed and is mounted on the Tugboat controls, they can press the F key to turn the forward light on and off.<\/p>\n<p>Consistent with on-land base mechanics, no player may place or deploy any entity onboard the Tugboat until authorization is established and may not put anything down if an enemy were to clear that authorization after the fact.<\/p>\n<p>Tugboat deployable items list<br \/>\nDeploy items inside the large cabin<br \/>\nAs mentioned, there was considerable excitement within the RUST community, especially during the Aux02 Staging Branch portion of the testing. Unfortunately, many cool, early concepts were squashed right before launch.<br \/>\nRegarding where you may deploy these entities, size is probably the biggest limiting factor. Quite a few areas are 100% no-place zones, such as on stairwells and just outside the wheelhouse. There are also considerable limitations along the boat\u2019s railing, smoke stack, and communications relay.<\/p>\n<p>The port and starboard bow and the port and starboard quarters are extremely particular about deployables, but things like Lanterns might be placeable. Again, it comes back to the size of the deployable.<\/p>\n<p>Deploy items on the stern or back side of the boat<br \/>\nTowards the stern of the boat, the quarterdeck is probably the most manageable exterior area to deploy things like chairs or lights. It is the most spacious external, semi-flat area from which players will more than likely engage in combat.<\/p>\n<p>While defensive deployable partitions are minimal, both the concrete and sandbag barricades are options here and may be deployed in advance for on-deck protection.<\/p>\n<p>Along either side of the boat are structural half-floor height boundaries, acting both as handrails and bullet absorbers in the event of a fight. This area is highly limited concerning entity deployment.<\/p>\n<p>Deploy items on the bow<br \/>\nThe bow, or front of the boat, is about half the size of the stern but can facilitate several deployables for those really trying. It is worth mentioning that a Salvaged Shelf may be placed partially inside the front-most staircase and might further extend the type of deployables available to you.<\/p>\n<p>The wheelhouse or control room<br \/>\nHeading up those same stairs, we are once again highly restricted in movement and deployment due to the narrow decking that wraps around the wheelhouse. While deployables aren\u2019t allowed within this room itself, player-owned doors may be added to both sides for a more secure voyage experience.<\/p>\n<p>There is space to squeeze boxes if you try<br \/>\nMoving on, we come to the sole smokestack area, eager to accept even more boxes or whatever else you might wish to deploy on its deck, a ladder leading up to an empty rope deck, before reaching the final ladder to the top deck with the non-functional radar beacon.<\/p>\n<p>All of these decks will facilitate small to medium deployables and may act as perches in the event of a pirate attack.<\/p>\n<p>Tugboat repair and durability<br \/>\nLet\u2019s be honest for a second; you wouldn\u2019t board a plane in the real world without knowing that there was some type of regulatory system in place to ensure its maintenance and durability. Why would you get on a ship in a game without the same assurances?<\/p>\n<p>To help ease some of those worries, we have compiled a quick reference chart to demonstrate just how much it would take to sink your new favorite recreational vehicle.<\/p>\n<p>The RUST Tugboat has 3000 Hit Points. You can repair it by hitting it with a Hammer, and having Wood and Metal Fragments in your inventory. It can be repaired 30 seconds after it was last damaged.<\/p>\n<p>Tugboat decay system<br \/>\nBy default, RUST Tugboats will decay 36 hours after spawning into the game. This decay timer will reset if the boat is interacted with by any player, in which its decay timer is delayed for an additional 24 hours from the point in time of interaction.<\/p>\n<p>They will decay fastest when they are outside and not in the confines of a player-made base. When docked and covered in a player-made base, their decay speed will significantly reduce. Conversely, when a Tugboat fully decays or is destroyed, it will sink to the ocean floor and leave a \u201ccorpse\u201d behind for 2 hours.<\/p>\n<p>How to add an airlock to a Tugboat<br \/>\nWhether your base is on land or afloat in the sea, having an airlock is a necessity. With a Tier 1 Workbench, a Locker, a Door, and two locks, you can quickly set up an airlock to strengthen your Tugboat base.<\/p>\n<p>Frequently asked questions<br \/>\nCan you repair a sunken Tugboat in RUST?No. Once sunk, they cannot be repaired.<br \/>\nCan you build on or inside a Tugboat?You cannot build in the traditional sense, but you can use a limited set of deployables.<br \/>\nCan you place turrets on a Tugboat?No, turrets cannot be used in the vanilla game. 3rd party mods can be used to add this functionality.<br \/>\nCan you land and sail with a Minicopter on the Tugboat deck?Yes, technically, you can land a Minicopter. Note, however, that it\u2019s very buggy, depending on your placement.<br \/>\nHow many Torpedos does it take to sink a Tugboat?It takes 12 Torpedos to sink a full-health Tugboat in RUST<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The\u00a0RUST Tugboat\u00a0is the largest player-controlled aquatic vehicle in the game. It was introduced in the Deep Sea Update and is the first of any vehicle to allow players to build&hellip;<\/p>\n","protected":false},"author":5,"featured_media":1092,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[65],"tags":[34,68,67,33],"class_list":["post-1091","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-help","tag-game","tag-guide","tag-help","tag-rust"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>RUST Tugboat Guide<\/title>\n<meta name=\"description\" content=\"The\u00a0RUST Tugboat\u00a0is the largest player-controlled aquatic vehicle in the game. 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