{"id":1116,"date":"2024-06-22T14:59:16","date_gmt":"2024-06-22T14:59:16","guid":{"rendered":"https:\/\/rust420.com\/news\/?p=1116"},"modified":"2024-06-18T15:02:47","modified_gmt":"2024-06-18T15:02:47","slug":"rust-status-effects-guide","status":"publish","type":"post","link":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/","title":{"rendered":"RUST Status Effects Guide"},"content":{"rendered":"<p>It\u2019s hard to imagine, for those living it, a world free from discomfort or physical limitation. Each of us, in our own way, muddling through what life, our actions, and the consequences of both have thrown at us. Why should we expect the RUST grind to treat us better?<\/p>\n<p>Sure, our virtual representations will never feel arthritis, irritable bowel syndrome, or vision loss from the passage of time, instead opting for more serious ailments like being critically wounded or dying. Unlike the real world, RUST offers us the kindness of recovering from every type of condition in one form or another.<\/p>\n<p>To understand most of the RUST status effects and ailments, we must first understand a few subsystems and terms that govern the health and wellness of our player models.<\/p>\n<p>Damage over Time (DoT) is a term that we will use to describe the damage that is taken and persists over the course of several seconds or until death. Instead of immediate damage being taken, it instead \u2018ticks\u2019 down.<br \/>\nIts counterpart, Healing over Time (HoT), does the same thing, but in the positive. This is the slow ticking up of health over seconds or until fully healed.<br \/>\nThere are 13 different statuses in RUST; let\u2019s dive into them.<\/p>\n<p>Hunger (Starvation)<\/p>\n<p>Every entity in the universe needs some fuel to function, whether it be your caffeine in the morning or the gas you put in your car. This is equally true in RUST, with Hunger being a factor and micro-system for performing certain tasks.<\/p>\n<p>Basic physical activity, such as running across the map, drains player hunger consistently. More physically intensive behavior, such as pushing a boat towards the ocean, pulls much higher numbers of calories from your hunger bar at a time.<\/p>\n<p>Cause<br \/>\nHunger utilizes the Calories fuel bar and is directly impacted by both the physical activities of the player as well as the environmental conditions the player is subjected to.<br \/>\nHunger will progress quicker, absorbing more calories, as a player is exposed to extreme cold to stave off death up to a certain temperature threshold.<br \/>\nComfort also consumes Hunger, allowing for calories to be converted to direct health increases over time, with a certain maximum health being obtainable dependent on comfort level.<br \/>\nHunger is also used to convert calories to health after the damage is taken and bleeding is stopped.<br \/>\nEffect<br \/>\nNo negative impacts are directly associated with being low on Hunger, down to the metered reading of roughly 15. At this point, players will begin taking passive, very slow damage, and hunger continues to decrease over time.<br \/>\nA \u2018Starving\u2019 status will appear at 40 Hunger.<br \/>\nPlayers will stop passively healing or benefiting from the full effects of Comfort once their Hunger level reaches or dips below 100.<br \/>\nPlayers will continue to lose health until hunger is replenished via\u00a0Food\u00a0or death occurs.<br \/>\nMitigation<br \/>\nHunger may be replenished at any time that a player eats suitable food.<br \/>\nPlayers low on food may opt to avoid comfort-giving entities to preserve their Hunger level over 100.<br \/>\nIf hunger is already at 0, players may stay alive indefinitely by using alternative healing means, such as Bandages, periodically to counteract the DoT effect of starvation.<br \/>\nPlayers may avoid strenuous physical activities in the game, such as pushing vehicles.<br \/>\nThirst (Dehydrated)<\/p>\n<p>As a paralleling accompaniment to the Hunger system, Thirst, and subsequent Dehydration, as an end result, can play a major role in player survivability and mobility. Unlike Hunger, becoming dehydrated to its most extreme level results in players being unable to run.<\/p>\n<p>Cause<br \/>\nThirst utilizes the Hydration bar and is directly impacted by both the physical activities of the player as well as the environmental conditions the player is subjected to.<br \/>\nThirst will progress slightly quicker, absorbing more Hydration, as a player is exposed to extreme heat, as a form of staving off death up to a certain temperature threshold. This is most directly visible on either Oil Rig monument when standing too close to the flame.<br \/>\nThirst is also consumed through Comfort, allowing Hydration to be converted to direct health increases over time, with a certain maximum health being obtainable dependent on comfort level. Unlike Calories, Hydration reduces at a substantially reduced rate compared to hunger, roughly 5:1.<br \/>\nEffect<br \/>\nNo negative impacts are directly associated with being low on Hydration, down to the metered reading of roughly 15. At this point, players will begin taking passive, very slow damage, and hydration continuing to go down over time.<br \/>\nA \u2018Dehydrated\u2019 status will appear at 25 Thirst.<br \/>\nPlayers will stop passively healing or benefiting from the full effects of Comfort once their Thirst level reaches or dips below 50.<br \/>\nPlayers will continue to lose health until thirst is replenished via\u00a0Food &amp; Water\u00a0or death occurs.<br \/>\nMitigation<br \/>\nThirst may be replenished whenever a player eats suitable food or drinks water (ocean water is salty and not suitable for consumption).<br \/>\nPlayers low on hydration may opt to avoid comfort-giving entities to preserve their Thirst level over 50.<br \/>\nPlayers may avoid strenuous physical activities in the game, such as pushing vehicles.<br \/>\nIf thirst is already at 0, players may stay alive indefinitely by using alternative healing means, such as Bandages, periodically to counteract the DoT effect of dehydration, though the speed reduction will persist.<br \/>\nPlayers should avoid any ingestible item, such as Worms and Grubs, that display Hydration values when consumed with a negative effect.<br \/>\nPlayers should avoid Anti-Radiation Pills when already at low hydration levels.<br \/>\nBleeding<\/p>\n<p>We\u2019re taught from an early age sharp and pointy objects are dangerous. They can cause simple lacerations or possibly put an eye out. Either way, most people don\u2019t consider these wounds as positive life events. To make matters worse, when a laceration or puncture is bad enough, the possibility of bleeding out manifests. This is why we keep medical kits around just in case, just like in real life.<\/p>\n<p>Cause<br \/>\nBleeding is primarily caused by slicing melee implements, puncturing melee weapons, or projectiles that enter the player\u2019s body.<br \/>\nBleeding is also possible when making contact with barricade types or anything displaying barbed wire.<br \/>\nTrap pits, complete with spikes, do minimal direct damage, but bleeding is applied quickly and can do considerable damage over time.<br \/>\nEffect<br \/>\nBleeding is a DoT type, often gaining additional status effect \u2018stacks.\u2019 The higher the numerical status effect of bleeding a player possesses, the higher, faster, and more persistent the damage will be.<br \/>\nMost trap-based bleed effect barricades also drastically slow player movement, making escaping the DoT stacks precarious.<br \/>\nMitigation<br \/>\nThe simplest method of reducing bleeding stacks quickly while regaining a small amount of health are Bandages.<br \/>\nFor more serious situations, a Large Medkit immediately negates 100 Bleeding damage over time.<br \/>\nWhen bandages and medkits are unavailable, Medical Syringes and food may be used to counteract some of the damage and sustain life. These items do NOT reduce bleeding, and bleeding will reduce their Healing-over-time effects.<br \/>\nWet<\/p>\n<p>One of the most situationally overlooked, high-impact status effects a player can sustain is simply being exposed to a lot of water at the wrong time. Players not wearing waterproof attire when entering a large body of water will be affected by this status.<\/p>\n<p>Cause<br \/>\nThe most common method of acquiring Wet status with a corresponding Wetness Percentage is by exposing yourself to any body of water, whether it be a river, lake, or ocean.<br \/>\nPlayers may also gain wetness up to a certain percentage by venturing outdoors during rain or snow.<br \/>\nAdditional, less common methods of acquiring a degree of wetness are player-controlled squirt guns and sprinkler systems. Players may also be splashed with water bottles or Jerry Cans.<br \/>\nEffect<br \/>\nOn the surface, under ideal circumstances in the temperate biome, players will notice little to no direct impact from being Wet during the day.<br \/>\nIn the winter biome, wetness and its severity increase how Cold a player can become exponentially quickly.<br \/>\nDuring the night cycle, or as the sun is fading, wetness will incrementally increase the degree of Cold a player is subjected to.<br \/>\nAt night, wetness can increase the likelihood of a character dying from Cold exposure in the desert biome.<br \/>\nAlthough minimal in impact, becoming Wet while hot in the desert biome during the day can alleviate the Hot status temporarily.<br \/>\nMitigation<br \/>\nLike most other status effects, Wetness can be completely avoided if any player wears attire to grant waterproofing. Examples are Hazmat Suits and Wetsuits.<br \/>\nPlayers may shelter under cover when snow or rain is falling to avoid wetness from the weather.<br \/>\nStanding next to a heat source will provide a steady, over-time drying effect that will slowly reduce wetness %.<br \/>\nIf you are already wet, equipping waterproof attire will immediately lower your wetness %.<br \/>\nCold (Frostbite)<\/p>\n<p>Chiefly responsible for more teams avoiding a biome than probably any other factor, the cold status is nothing to turn a blind eye to in RUST. Capable of bringing fully kitted raiding parties to their knees during the night cycle or snow storms, Cold is a crippling, graphically impacting condition that can certainly turn deadly.<\/p>\n<p>Cause<br \/>\nCold is directly associated with the Winter biome.<br \/>\nIn addition to the winter biome, the Desert biome swaps from extreme heat to extreme cold during the night cycle.<br \/>\nThe Wet condition further exacerbates the cold. When 50% wet or more during the night cycle, even the temperate biome can be cold enough to inflict damage.<br \/>\nEffect<br \/>\nCold is gauged by temperature in centigrade. Anything more than -7C and players will notice significant damage over time.<br \/>\nAs the temperature decreases further, the edges of the player\u2019s screen will begin to fog and crystalize.<br \/>\nWith further temperature drops, damage over time becomes increasingly difficult to mitigate.<br \/>\nContinued exposure to cold weather can lead to death, especially during the night cycle.<br \/>\nMitigation<br \/>\nPrimary protection against the Cold status is a commonsense approach to the game.<br \/>\nIf venturing into regions with snow or water, bring gear that promotes warmth and waterproofing. Check out our Arctic Biome Guide\u00a0for more tips on this.<br \/>\nIf you can access the Hobo Barrel item, it can be picked up with a Hammer. Use this item or any other type of fire as an emergency measure when locked down during the night while freezing.<br \/>\nAvoid water when in a cold region, especially at night. Drinking water is perfectly safe and does not impact this condition.<br \/>\nHot (Heat Exhaustion)<\/p>\n<p>Another bound to encounter status condition is overheating or being Hot. Romping through the desert in a full burlap outfit is enough to bring on the beginning stages and can result in minor health loss and semi-blurred sun-spotted vision.<\/p>\n<p>Cause<br \/>\nThe most common condition in which to face being Hot is wandering through the desert.<br \/>\nBeing Hot can also occur while having an abnormally high cold defense and standing near a heat source.<br \/>\nFire, particularly the flame spouts at either Oil Rig monument, are proximity based and can incinerate a player rather quickly.<br \/>\nOddly enough, player-produced fires, such as Molotov Cocktails, Flame Throwers, and Incendiary Rockets, do not put off heat. They instead do fire damage.<br \/>\nEffect<br \/>\nLower heat levels, up to roughly 45C, have a very limited impact on gameplay.<br \/>\nLevels of heat exceeding 45C may impact a player\u2019s vision, causing sunspotting to appear. Higher levels will begin to do incremental damage over time, increasing in severity the hotter it gets. The end result is death.<br \/>\nMitigation<br \/>\nIn most instances, unless you\u2019re deliberately too close to a heat source, the option to remove high cold protection clothing is available.<br \/>\nEntering bodies of water reduces the degree of heat a player experiences, except when waterproof.<br \/>\nPossibly turn off a few campfires in your base, should things get excessive.<br \/>\nDon\u2019t wear Winter gear in the desert during the day.<br \/>\nOxygen (Drowning)<\/p>\n<p>In some games, food and water might be optional, but in most, Oxygen remains a relatively steady requirement for survival. In RUST, short of blasting yourself into space from the Launch Site (maybe someday), forgetting to breathe is fairly hard to do. The one notable exception is in deep enough water sources.<\/p>\n<p>Cause<br \/>\nAs mentioned, you can\u2019t spontaneously suffocate running around. You must enter a deep enough body of water and stay submerged until the newly-visible Oxygen countdown reaches 0 (starts at 3)<br \/>\nEffect<br \/>\nAfter depleting your oxygen timer from 3 to 0, the darkness quickly closes in, you begin to gasp, and damage is taken very quickly.<br \/>\nUnless you surface immediately, you will succumb to this condition quickly, and all will fade to black, and your death will be final.<br \/>\nMitigation<br \/>\nBreak the water\u2019s upper threshold and breathe before the timer runs out.<br \/>\nStay on land.<br \/>\nConsider purchasing a full scuba set if you intend to spend inordinate amounts of time submerged.<br \/>\nBuy a Submarine.<br \/>\nUse a boat.<br \/>\nSeriously, breathe.<br \/>\nPoison (Poisoning)<\/p>\n<p>Falling under the category of mostly unknown, not really all that advertised, and highly misunderstood, Poison is an under-the-radar status in RUST. If damage over time wasn\u2019t confusing enough with bleeding, the poison effect isn\u2019t displayed when acquired.<\/p>\n<p>Cause<br \/>\nPoison is caused exclusively by eating food items that list it in their description<br \/>\nThis condition doesn\u2019t display a status bar, so there is no way to know when it ends. Eating an assortment of high +poison foods simultaneously has a cumulative effect.<br \/>\nEffect<br \/>\nOnce poisoned, depending on severity, it is nearly impossible to predict when the status will run its course. Damage over time taken and time until dissipation are both increased per degree of poison ingested.<br \/>\nPoison, unless mitigated, will result in death.<br \/>\nMitigation<br \/>\nPoison mitigation is rather straightforward;\u00a0\u00a0Bandages will aid in taking the edge off and mitigating the damage over time<br \/>\nMedical Syringes provide more upfront health and remove a considerable amount of poison<br \/>\nLarge Medkits are a buffed version of the syringe effect, and several will almost assuredly remove all poison unless you intentionally tried to make the condition terrible.<br \/>\nAdditionally, attempting to compensate by eating higher instant-health-yielding foods such as Mushrooms might be enough to sustain you through a serious bout of poison.<br \/>\nRadiation (Radiation Sickness)<\/p>\n<p>The radiation status effect is like poison, except it is entirely based on radioactive exposure at monuments instead of ingesting raw animal parts.<\/p>\n<p>Radiation is one of the few conditions you can hear yourself getting, taking the form of an incessant clicking noise when exposed. This noise increases the closer you get to the source, and additional stacks of the damage over time Radiation effect are added the longer exposure is maintained.<\/p>\n<p>Cause<br \/>\nThe singular cause of radiation poisoning in players is lacking protection while at monuments with radioactivity.<br \/>\nEffect<br \/>\nThe first indication of radiation exposure is the clicking mentioned.<br \/>\nAs you maintain position or edge closer to the source, the ticking will increase in volume and frequency.<br \/>\nDepending on your radiation protection level compared to the required level, \u2018stacks\u2019 of radiation will further compound your condition.<br \/>\nOnce you reach a relatively high number of stacks, above 50, your field of vision will begin to distort and appear like a fuzzy black-and-white television losing reception.<br \/>\nOnce over roughly 100 stacks, you will be unable to run.<br \/>\nDamage over time will increase as the stacks increase until death approaches or the stacks are removed.<br \/>\nMitigation<br \/>\nThe first line of defense against radiation is clothing. A good baseline for low to mid-tier monuments is 11 radiation protection. When in doubt, wear a Hazmat suit.<br \/>\nIf you\u2019re doing an endgame monument that you know exceeds even the protection of a Hazmat Suit, bring a Jerry Can full of clear water. Sipping water reduces radiation very quickly.<br \/>\nMedical Syringes instantly remove 10 radiation poisoning and increases your health by 15.<br \/>\nJumping in a pool of water and sloshing about reduces radiation quickly.<br \/>\nAnti-Radiation Pills or teas also remove and help to protect against radiation poisoning.<br \/>\nKnocked Down (Crawling)<\/p>\n<p>As we take damage within RUST, we eventually reach a threshold when our characters can no longer function. There is an internal trigger that takes a number of variables into account, and usually, around 4 health, we drop to what is known as a crawling phase. This isn\u2019t consistent across all damage types, as will be elaborated on in the next topic.<\/p>\n<p>Cause<br \/>\nTaking damage over time from any source or repeated shots from a weapon within a certain range of health causes us to enter this condition.<br \/>\nThis condition can be circumvented entirely in cases where inordinate amounts of damage are taken all at once, skipping this completely and rendering us dead.<br \/>\nEffect<br \/>\nUpon being rendered \u2018knocked down,\u2019 players will drop the weapon or item they held during the event.<br \/>\nAfter dropping to all fours, players can crawl and interact with doors by holding the default E key.<br \/>\nCheck out our full\u00a0Wounded System Guide.<br \/>\nMitigation<br \/>\nThe best way to avoid ever being knocked down inches from death is to simply not leave your base and log off.<br \/>\nStaying out of gunfights is a great place to start for the rest of us.<br \/>\nIf bullets start to fly, ensure you have plenty of bandages and other assorted medical supplies.<br \/>\nMonitor your health constantly, and heal when necessary.<br \/>\nUse obstructions to prevent damage from hitting you, and communicate with your team when you need assistance<br \/>\nCarry Large Medkits for a basic \u2018get out of jail free\u2019 card, allowing players with this item on their hotbar to 100% stand up should they be downed by an enemy player.<br \/>\nIf you are knocked down in this fashion, position yourself as far from the enemy as possible to avoid being knocked prone if they reach you or completely dead if they hit you again.<br \/>\nKnocked Down (Prone)<\/p>\n<p>Being knocked down and crawling is a terrible position, but being knocked and prone is far worse. Instead of having limited mobility, players are positioned on their backs, hands in the air and pleading. Not the most photogenic pose you\u2019d want to be caught in.<\/p>\n<p>Cause<br \/>\nBeing knocked prone is either a combination of being knocked crawling and then \u2018caught\u2019 by an enemy player or;<br \/>\nIs the result of falling a considerable distance and taking damage that otherwise should have killed you.<br \/>\nEffect<br \/>\nWhile prone, you are virtually helpless. There is a small chance by default of 10% that you might stand back up. High levels of Hunger and Thirst may add to this number, up to roughly 40%.<br \/>\nWhen falling from a high distance is the cause of prone status, Large Medkits will not resuscitate you.<br \/>\nWhile prone, you may still engage in voice communications in the game, but at this point, your fate is determined by RNG and player mercy.<br \/>\nMitigation<br \/>\nMaintaining high hunger and thirst levels are the only factors at play that can aid you after becoming prone.<br \/>\nIf you become prone, having a nearby teammate to assist you can save your life.<br \/>\nComfort<\/p>\n<p>The best way of describing comfort is as the antithesis of radiation \u2013 instead of an invisible force emanating from a monument that deals passive damage, comfort is localized to an item or entity and its radius that can passively heal players.<\/p>\n<p>Cause<br \/>\nComfort-yielding items, such as Chairs, Rugs, or Pookie Bears, create a small space around the item or when interacting with it.<br \/>\nOnce within the bubble of comfort or seated in some situations, players are presented with a Comfort status.<br \/>\nEffect<br \/>\nOnce Comfort status is displayed as a percentage based on proximity, players that have sufficient Hunger (more than 100) will begin passively healing.<br \/>\nHealth regeneration depends on the hunger level staying above the 100 threshold and will heal up to a percentage of health depending on the comfort level displayed (not 1:1).<br \/>\nMitigation<br \/>\nThough not typical, should a player wish to avoid comfort, the comfort-yielding entity can be turned off, dismounted, or picked up in most cases.<br \/>\nDead (Death)<\/p>\n<p>Whether or not death is a status effect is up for debate, but there is no doubt that being in a state of Dead in RUST is both terrifying and calming. Dying isn\u2019t at all permanent, and in some cases is beneficial. Just be sure it is on your own terms and that your remains are free from valuables.<\/p>\n<p>Cause<br \/>\nDeath is caused by your health reaching 0 for any number of reasons.<br \/>\nIn the event that you are first Knocked Down, death can take place if you receive another damage-dealing impact or aren\u2019t helped up and fail your RNG save check.<br \/>\nEffect<br \/>\nDue to the non-permanence of death in RUST, it takes on the role of unintentional transport from your current location and activity to another area, such as the spawn beach or a sleeping bag.<br \/>\nDeath, or the act of suicide, can also be used to intentionally move to other locations very fast.<br \/>\nUpon dying, players will drop everything that they had prior to death, first on their corpse before transitioning to a lootable backpack.<br \/>\nCorpses and backpacks may be looted by anyone so long as they aren\u2019t located within a safe zone.<br \/>\nMitigation<br \/>\nDeath in RUST, as in life, is viewed as quite unavoidable, and all players will most assuredly be forced to tango with their mortality sooner or later.<br \/>\nDon\u2019t allow your health points to reach 0.<br \/>\nNever leave your base.<br \/>\nNever load into a server.<br \/>\nNever install the game.<br \/>\nSeriously, it happens.<br \/>\nFinal thoughts on RUST status effects<br \/>\nWhat really binds us in RUST is our susceptibility to all of the things that can hurt or help us, whether directly or passively. As the game evolves, so too do the ways that we can be beaten down, irradiated, and helped back up. And as this evolution takes place, it\u2019s important to be aware of the dangers (and lifesavers) that are out there<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s hard to imagine, for those living it, a world free from discomfort or physical limitation. Each of us, in our own way, muddling through what life, our actions, and&hellip;<\/p>\n","protected":false},"author":5,"featured_media":1117,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[65],"tags":[34,68,67,33],"class_list":["post-1116","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-help","tag-game","tag-guide","tag-help","tag-rust"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>RUST Status Effects Guide<\/title>\n<meta name=\"description\" content=\"It\u2019s hard to imagine, for those living it, a world free from discomfort or physical limitation. Each of us, in our own way, muddling through what life,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/rust420.com\/news\/rust-status-effects-guide\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"RUST Status Effects Guide\" \/>\n<meta property=\"og:description\" content=\"It\u2019s hard to imagine, for those living it, a world free from discomfort or physical limitation. Each of us, in our own way, muddling through what life,\" \/>\n<meta property=\"og:url\" content=\"https:\/\/rust420.com\/news\/rust-status-effects-guide\/\" \/>\n<meta property=\"og:site_name\" content=\"Rust 420\" \/>\n<meta property=\"article:published_time\" content=\"2024-06-22T14:59:16+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2024\/06\/rust-comfort-guide.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"900\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Rust-Game-News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@WWOOKIECOOKIE\" \/>\n<meta name=\"twitter:site\" content=\"@WWOOKIECOOKIE\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Rust-Game-News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"17 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/\"},\"author\":{\"name\":\"Rust-Game-News\",\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/#\\\/schema\\\/person\\\/70a57dabd61e1b04c3adf349ae68f7ad\"},\"headline\":\"RUST Status Effects Guide\",\"datePublished\":\"2024-06-22T14:59:16+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/\"},\"wordCount\":3609,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/rust420.com\\\/news\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/rust-comfort-guide.png\",\"keywords\":[\"game\",\"guide\",\"help\",\"rust\"],\"articleSection\":[\"Help\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/\",\"url\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/\",\"name\":\"RUST Status Effects Guide\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/rust420.com\\\/news\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/rust-comfort-guide.png\",\"datePublished\":\"2024-06-22T14:59:16+00:00\",\"description\":\"It\u2019s hard to imagine, for those living it, a world free from discomfort or physical limitation. Each of us, in our own way, muddling through what life,\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/#primaryimage\",\"url\":\"https:\\\/\\\/rust420.com\\\/news\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/rust-comfort-guide.png\",\"contentUrl\":\"https:\\\/\\\/rust420.com\\\/news\\\/wp-content\\\/uploads\\\/2024\\\/06\\\/rust-comfort-guide.png\",\"width\":1200,\"height\":900},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/rust-status-effects-guide\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/rust420.com\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"RUST Status Effects Guide\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/rust420.com\\\/news\\\/\",\"name\":\"Rust 420\",\"description\":\"Your source for up-to-date development news on the game RUST. A central place for Rust discussion, media, news and more\",\"publisher\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/rust420.com\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/#organization\",\"name\":\"Rust 420\",\"url\":\"https:\\\/\\\/rust420.com\\\/news\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/rust420.com\\\/news\\\/wp-content\\\/uploads\\\/2024\\\/05\\\/F0NM9z9XoAIZNTm.jpg\",\"contentUrl\":\"https:\\\/\\\/rust420.com\\\/news\\\/wp-content\\\/uploads\\\/2024\\\/05\\\/F0NM9z9XoAIZNTm.jpg\",\"width\":1,\"height\":1,\"caption\":\"Rust 420\"},\"image\":{\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/#\\\/schema\\\/logo\\\/image\\\/\"},\"sameAs\":[\"https:\\\/\\\/x.com\\\/WWOOKIECOOKIE\",\"https:\\\/\\\/www.youtube.com\\\/@WetardedSmurf\"]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/rust420.com\\\/news\\\/#\\\/schema\\\/person\\\/70a57dabd61e1b04c3adf349ae68f7ad\",\"name\":\"Rust-Game-News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/6a1e247d60281bf1f43c9529f4e8fd5b3306b7ba37e0072d2d2546129d90cd11?s=96&r=pg\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/6a1e247d60281bf1f43c9529f4e8fd5b3306b7ba37e0072d2d2546129d90cd11?s=96&r=pg\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/6a1e247d60281bf1f43c9529f4e8fd5b3306b7ba37e0072d2d2546129d90cd11?s=96&r=pg\",\"caption\":\"Rust-Game-News\"},\"url\":\"https:\\\/\\\/rust420.com\\\/news\\\/author\\\/rust-game-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"RUST Status Effects Guide","description":"It\u2019s hard to imagine, for those living it, a world free from discomfort or physical limitation. Each of us, in our own way, muddling through what life,","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/","og_locale":"en_US","og_type":"article","og_title":"RUST Status Effects Guide","og_description":"It\u2019s hard to imagine, for those living it, a world free from discomfort or physical limitation. Each of us, in our own way, muddling through what life,","og_url":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/","og_site_name":"Rust 420","article_published_time":"2024-06-22T14:59:16+00:00","og_image":[{"width":1200,"height":900,"url":"https:\/\/rust420.com\/news\/wp-content\/uploads\/2024\/06\/rust-comfort-guide.png","type":"image\/png"}],"author":"Rust-Game-News","twitter_card":"summary_large_image","twitter_creator":"@WWOOKIECOOKIE","twitter_site":"@WWOOKIECOOKIE","twitter_misc":{"Written by":"Rust-Game-News","Est. reading time":"17 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/#article","isPartOf":{"@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/"},"author":{"name":"Rust-Game-News","@id":"https:\/\/rust420.com\/news\/#\/schema\/person\/70a57dabd61e1b04c3adf349ae68f7ad"},"headline":"RUST Status Effects Guide","datePublished":"2024-06-22T14:59:16+00:00","mainEntityOfPage":{"@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/"},"wordCount":3609,"commentCount":0,"publisher":{"@id":"https:\/\/rust420.com\/news\/#organization"},"image":{"@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/#primaryimage"},"thumbnailUrl":"https:\/\/rust420.com\/news\/wp-content\/uploads\/2024\/06\/rust-comfort-guide.png","keywords":["game","guide","help","rust"],"articleSection":["Help"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/rust420.com\/news\/rust-status-effects-guide\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/","url":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/","name":"RUST Status Effects Guide","isPartOf":{"@id":"https:\/\/rust420.com\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/#primaryimage"},"image":{"@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/#primaryimage"},"thumbnailUrl":"https:\/\/rust420.com\/news\/wp-content\/uploads\/2024\/06\/rust-comfort-guide.png","datePublished":"2024-06-22T14:59:16+00:00","description":"It\u2019s hard to imagine, for those living it, a world free from discomfort or physical limitation. Each of us, in our own way, muddling through what life,","breadcrumb":{"@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/rust420.com\/news\/rust-status-effects-guide\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/#primaryimage","url":"https:\/\/rust420.com\/news\/wp-content\/uploads\/2024\/06\/rust-comfort-guide.png","contentUrl":"https:\/\/rust420.com\/news\/wp-content\/uploads\/2024\/06\/rust-comfort-guide.png","width":1200,"height":900},{"@type":"BreadcrumbList","@id":"https:\/\/rust420.com\/news\/rust-status-effects-guide\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/rust420.com\/news\/"},{"@type":"ListItem","position":2,"name":"RUST Status Effects Guide"}]},{"@type":"WebSite","@id":"https:\/\/rust420.com\/news\/#website","url":"https:\/\/rust420.com\/news\/","name":"Rust 420","description":"Your source for up-to-date development news on the game RUST. A central place for Rust discussion, media, news and more","publisher":{"@id":"https:\/\/rust420.com\/news\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/rust420.com\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/rust420.com\/news\/#organization","name":"Rust 420","url":"https:\/\/rust420.com\/news\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/rust420.com\/news\/#\/schema\/logo\/image\/","url":"https:\/\/rust420.com\/news\/wp-content\/uploads\/2024\/05\/F0NM9z9XoAIZNTm.jpg","contentUrl":"https:\/\/rust420.com\/news\/wp-content\/uploads\/2024\/05\/F0NM9z9XoAIZNTm.jpg","width":1,"height":1,"caption":"Rust 420"},"image":{"@id":"https:\/\/rust420.com\/news\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/x.com\/WWOOKIECOOKIE","https:\/\/www.youtube.com\/@WetardedSmurf"]},{"@type":"Person","@id":"https:\/\/rust420.com\/news\/#\/schema\/person\/70a57dabd61e1b04c3adf349ae68f7ad","name":"Rust-Game-News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/6a1e247d60281bf1f43c9529f4e8fd5b3306b7ba37e0072d2d2546129d90cd11?s=96&r=pg","url":"https:\/\/secure.gravatar.com\/avatar\/6a1e247d60281bf1f43c9529f4e8fd5b3306b7ba37e0072d2d2546129d90cd11?s=96&r=pg","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/6a1e247d60281bf1f43c9529f4e8fd5b3306b7ba37e0072d2d2546129d90cd11?s=96&r=pg","caption":"Rust-Game-News"},"url":"https:\/\/rust420.com\/news\/author\/rust-game-news\/"}]}},"_links":{"self":[{"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/posts\/1116","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/comments?post=1116"}],"version-history":[{"count":1,"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/posts\/1116\/revisions"}],"predecessor-version":[{"id":1118,"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/posts\/1116\/revisions\/1118"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/media\/1117"}],"wp:attachment":[{"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/media?parent=1116"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/categories?post=1116"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rust420.com\/news\/wp-json\/wp\/v2\/tags?post=1116"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}