{"id":1195,"date":"2024-07-14T14:10:24","date_gmt":"2024-07-14T14:10:24","guid":{"rendered":"https:\/\/rust420.com\/news\/?p=1195"},"modified":"2024-07-14T14:19:14","modified_gmt":"2024-07-14T14:19:14","slug":"rust-electricity-guide","status":"publish","type":"post","link":"https:\/\/rust420.com\/news\/rust-electricity-guide\/","title":{"rendered":"RUST Electricity Guide"},"content":{"rendered":"<p>This RUST Electricity Guide provides a general overview of the electricity system. It will teach you about each of the electrical components and help you to create working and efficient electric-powered systems that will evolve your base designs. Go from primitive stone shacks to advanced modern and automated military-grade facilities.<\/p>\n<p>The electricity system plays a significant role in the mid to endgame in RUST. It\u2019s worth the while to invest some time learning the basics. For many players, the RUST electricity system is very intimidating. If all of the electrical stuff seems confusing, don\u2019t worry!<\/p>\n<p>Even though there are many different devices and circuits to be fashioned, in the end, it\u2019s not that difficult once you get the hang of it. There are also communities built around this very topic.<\/p>\n<p>This RUST electricity guide is useful for both those people who are new to the scene and veteran electricians who just don\u2019t know how a specific device works. The best way to learn things is to hop on a creative server and start experimenting yourself.<\/p>\n<p>Let\u2019s get started with the basics of the RUST electricity system.<\/p>\n<p>Electrical Tools<br \/>\nThese are the items you need to get in order to start creating circuits and edit the properties of your components.<\/p>\n<p>Wire Tool<br \/>\nThe Wire Tool is the most essential tool for doing anything electricity-related.<\/p>\n<p>This is the tool you will use to add and remove wires as well as to configure certain components and set values. The wire tool costs 5 high quality metal to craft and requires workbench level 1 but doesn\u2019t need to be researched, as it\u2019s a default blueprint. The wire tool can connect a wire up to 30 meters away with a cap of 16 turns.<\/p>\n<p>Using the Wire Tool<br \/>\nComponents have certain spots you can connect a wire to that each has its own function or purpose. These can be found in the component details.<\/p>\n<p>Here, we will use an electrical branch as an example. In the picture, you can see the wire tool pointed at the \u201cPower In\u201d spot.<\/p>\n<p>Power In Configuration for an Electrical Branch<br \/>\nBy right-clicking, you can connect the component to another one by left-clicking at the part you want to connect, and left-clicking again at the part you want it to connect to.<\/p>\n<p>In the image below is a root combiner connected to an electrical branch. You can remove any connected wires by left-clicking one of the spots it is connected to.<\/p>\n<p>Root Combiner connected to an Electrical Branch<br \/>\nYou can only connect wires to places where they can be connected to. For example, you cannot put a wire from a component\u2019s \u201cPower In\u201d port to another \u201cPower In\u201d port. The wire tool will highlight the ports you can connect the wire to as white blocks that will turn yellow when pointed at.<\/p>\n<p>Hammer Tool<br \/>\nThe Hammer Tool probably doesn\u2019t require that much introduction, but it still has its use in electricity. Most of the electrical components can be picked up by using a hammer, but they will lose 25% of their HP in the process. You can also fix most electrical devices by hammering them and having the needed resources in your inventory.<\/p>\n<p>Power generation, usage, and control<br \/>\nThe electrical components in RUST can be divided into four main groups.<\/p>\n<p>1. Power generators<br \/>\nThese components are used to generate and\/or store electrical power.<\/p>\n<p>Wind Turbine<br \/>\nLarge Solar Panel<br \/>\nSmall Rechargeable Battery<br \/>\nMedium Rechargeable Battery<br \/>\nLarge Rechargeable Battery<br \/>\nSmall Generator<br \/>\n2. Activators, sensors, and triggers<br \/>\nThe main purpose of these components is to activate and\/or detect something which leads to the activation of the circuit.<\/p>\n<p>HBHF Sensor<br \/>\nPressure Pad<br \/>\nLaser Detector<br \/>\nSwitch<br \/>\nTimer<br \/>\nRF Transmitter<br \/>\nButton<br \/>\nSmart Switch<br \/>\n3. Control units<br \/>\nThis group of components consists of devices that are used to either control, connect, divide or cut your circuits. The main feature that connects each component is that most of them cannot work alone. They need a trigger such as a signal to operate. This isn\u2019t true in all cases though.<\/p>\n<p>AND Switch<br \/>\nCounter (also belongs to the section below, as it can also be used as an informational device.)<br \/>\nBlocker<br \/>\nElectrical Branch<br \/>\nRoot Combiner<br \/>\nMemory Cell<br \/>\nRAND Switch<br \/>\nOR Switch<br \/>\nSplitter<br \/>\nXOR Switch<br \/>\nRF Broadcaster<br \/>\nRF Receiver<br \/>\n4. Electrical devices<br \/>\nThese are the components at the end of the circuit that is controlled by everything listed above and actually show the end results of your system.<\/p>\n<p>Ceiling Light<br \/>\nElectric Heater<br \/>\nAudio Alarm<br \/>\nCounter (see the list above)<br \/>\nDoor Controller<br \/>\nFlasher Light<br \/>\nSiren Light<br \/>\nRF Pager<br \/>\nAuto Turret<br \/>\nSAM Site<br \/>\nTesla Coil<br \/>\nIgniter<br \/>\nCCTV Camera<br \/>\nComputer Station<br \/>\nFluid Switch &amp; Pump<br \/>\nWater Pump<br \/>\nPowered Water Purifier<br \/>\nSmart Alarm<br \/>\nPower generation and usage<br \/>\nThere aren\u2019t any volts, amperes, or watts in RUST, but the power values are simply labeled as \u03df. We will use the same symbol in this guide, so it won\u2019t get confusing.<\/p>\n<p>Every component has its own power value. Power generators generate and other components use a certain amount of power.<\/p>\n<p>Simply told, you can\u2019t use more power than you are generating. For example, a solar panel can have a maximum output of 20 \u03df and a ceiling light uses 2 \u03df. You can connect as many lamps as you want, but only 10 of them will produce light as there isn\u2019t enough power for more.<\/p>\n<p>A ceiling light displaying its passthrough value<br \/>\nA ceiling light displaying its power in value<br \/>\nIn the pictures above, there are 11 lights connected to a single large solar panel. You can see how the power coming from the 9th light is 2 \u03df but the passthrough from the 10th light is 0 \u03df. That\u2019s because each light in the circuit decreases the total power amount by 2 \u03df and at the end, there isn\u2019t any power left for the 11th light.<\/p>\n<p>Remember that most components have their own power consumption, so be sure to take that into account when setting up your electrical system.\u00a0 Things like switches that act as a passthrough shouldn\u2019t.<\/p>\n<p>Batteries<br \/>\nThere are three types of batteries in RUST; small, medium, and large. each one behaves the same way, the only differences are output power and capacity.<\/p>\n<p>Batteries in RUST use a special type of unit called rWm (rust Watt minutes) to measure the charge of a battery. In practice, the battery can power a system that uses up to 60 \u03df for one minute. The higher the power consumption, the faster the battery will drain. Batteries can now also be charged while in use. When looking at a battery with the wire tool in hand, you can see the following information:<\/p>\n<p>Charge left \u2013 This shows the time until the battery is completely drained. If the battery is not under load, the amount will be shown as \u2026 instead. The charge left counter also doesn\u2019t consider if the battery is being recharged simultaneously.<br \/>\nActive usage \u2013 This shows how much load the battery is under. Each battery has a limit that can\u2019t be exceeded.<br \/>\nMax output \u2013 Shows the maximum amount of power the battery can supply.<br \/>\nCapacity \u2013 Shows the amount of charge left in the battery (in rWm).<br \/>\nRUST special frequencies<br \/>\nRadio frequencies between 4760 and 4790 MHz<br \/>\nThese are frequencies that can not be sent out by players using any of the tools provided in-game. At the moment, only the two oil rigs and the excavator can send out these signals.<\/p>\n<p>Small Oil Rig radio frequency<br \/>\nThe frequency in the small rig is located in the red keycard room. The frequency for the small oil rig is always 4765. The signal corresponding to the frequency is sent out when the hackable crate is opened.<\/p>\n<p>The room with the frequency in the small oil rig.<br \/>\nLarge Oil Rig radio frequency<br \/>\nThe frequency in the large oil rig is located in the room next to the one with the research table. The frequency for the large oil rig is 4768. The signal corresponding to the frequency is sent out when the hackable crate is opened.<\/p>\n<p>The room with the frequency in the large oil rig.<br \/>\nExcavator radio frequency<br \/>\nThe frequency in the excavator is located in the engine room where the diesel storage and main switch are. The frequency is 4777. When the excavator is on, the RF Broadcaster inside will send a signal.<\/p>\n<p>The room with the frequency in the excavator monument.<br \/>\nRUST CCTV camera systems &amp; monument IDs<br \/>\nIn order to use CCTV Camera systems, players need a computer station to make use of the CCTV cameras placed around the map at various monuments and for those they place themselves. Player-placed cameras will require a power source, whereas monument-specific cameras do not require power.<\/p>\n<p>To add a CCTV camera to your computer station, click the\u00a0Identifier to Add\u00a0bar, type the case sensitive ID for the camera and then click the ADD button.<\/p>\n<p>When using the computer station, players will see a live image feed as well as hear the sounds from the camera\u2019s general vicinity.<\/p>\n<p>For a complete and updated list of CCTV Codes, check our CCTV Camera Codes Guide, which will also explain in detail how to set up and use this system.<\/p>\n<p>We touch upon this in the electrical component section, look below for the CCTV Camera and Computer Station components.<\/p>\n<p>RUST+ mobile app<br \/>\nThe RUST+ mobile app\u00a0was introduced in the June 2020 update, which can be used for various different purposes. However, this guide is about electricity, so I will only cover the necessary stuff. For a more in-depth look, you can dive into our RUST+ Companion App Guide.<\/p>\n<p>How does it work? Players can pair the app with a RUST server by logging in through Steam. Once the application has been authenticated, you will need to connect to a RUST server on your PC and click the \u2018Rust+\u2019 button inside the mobile app\u2019s menu and select \u2018pair with server\u2019 after that.<\/p>\n<p>After you have paired the app with the RUST server, you can pair certain electrical devices with it. The following components can be configured to work with the app:<\/p>\n<p>Smart Alarm<br \/>\nSmart Switch<br \/>\nStorage Monitor<br \/>\nTo pair a device, simply point at the device and hold down the E key. Be aware that pairing requires the device to be powered. That will send a notification on your phone which will then need to be accepted.<\/p>\n<p>RUST electrical components<\/p>\n<p>In this section, we cover all of the RUST electrical components and explain their functions in detail. You will find miscellaneous information such as crafting information, loot tables, power consumption, power generation, and other useful data to help you better master the RUST electricity system.<\/p>\n<p>Acquiring electrical components in RUST<br \/>\nAll of the electrical components can be looted from containers listed in their respective sections. Some can also be bought from NPC vendors and some electrical components are part of DLC packs.<\/p>\n<p>We previously included the specific chances of the items appearing in certain containers, but because they continuously change, we decided it\u2019d be easier to demonstrate the rarity of the items with symbols.<\/p>\n<p>Chances of items appearing in a container<br \/>\nLow chance: \ud83d\udd38 (&lt; 5 %)<br \/>\nMedium chance: \ud83d\udd37 (5 % \u2013 30 %)<br \/>\nHigh chance: \ud83d\udca0 (&gt; 30 %)<br \/>\nMost of the components appear rarely in containers (most around 1-2 %), but components dropped by oil rig scientists are even rarer, with most components having a drop rate of around 0.1 %. Both regular and heavy oil rig scientists have the same drop rates, so I didn\u2019t feel the need to specifically include both of them.<\/p>\n<p>Using workbench Tech Trees<br \/>\nAs of the tech tree update, the ultimately easiest and most cost-effective way of acquiring blueprints for electrical components is through the tech tree, which can be accessed from a workbench of the respective tier.<\/p>\n<p>Computer Station<br \/>\nCrafting<br \/>\n5 High Quality Metal<br \/>\n1 Targeting Computer<br \/>\n1 RF Broadcaster<br \/>\n1 RF Receiver<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n\u2014<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nScientist Outpost (300 Scrap)<\/p>\n<p>Details<br \/>\nThe Computer Station is a small table used to monitor powered CCTV cameras. Check the\u00a0Camera systems and monument camera IDs\u00a0section for more information about how to set up a camera system. The computer station currently does not require any power input in order to function.<\/p>\n<p>Electrical Ports<br \/>\nThis device doesn\u2019t have any ports.<br \/>\nSmart Alarm<br \/>\nCrafting<br \/>\n3 High Quality Metal<br \/>\n1 Tech Trash<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Smart Alarm is a device that sends a notification to your Rust+ app upon receiving power if paired with it. The message can be customized by looking at the smart alarm and pressing the E key.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected. The alarm is sent when this port receives power.<br \/>\nCCTV Camera<br \/>\nCrafting<br \/>\n\u2014<br \/>\nWorkbench Tier<br \/>\n\u2014<br \/>\nPower Consumption<br \/>\n5 \u03df<br \/>\nResearch Cost<br \/>\n\u2014<br \/>\nAcquired From<br \/>\nAPC Crate \ud83d\udca0<br \/>\nLocked Crate \ud83d\udd37<br \/>\nElite Tier Crate \ud83d\udd37<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHelicopter Crate \ud83d\udd38<br \/>\nTool Box \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nSunken Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe CCTV Camera is an\u00a0un-craftable\u00a0electrical camera that\u2019s also used as a crafting component for various items. You can set a custom ID to the CCTV camera, with the default being COBALT1. You can then access the camera feed from the\u00a0Computer Station\u00a0if the camera is receiving at least 5 \u03df.<\/p>\n<p>Please check the\u00a0camera systems\u00a0page for additional info on how to use them.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nCeiling Light<br \/>\nCrafting<br \/>\n50 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n2 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nBandit Camp (15 Scrap)<\/p>\n<p>Details<br \/>\nThe Ceiling Light is a very basic lamp that produces a mediocre amount of light. It can only be placed to a ceiling.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPassthrough \u2013 You can connect other components that come after your light. For example, you can combine multiple lights in a row using this.<br \/>\nFlasher Light<br \/>\nCrafting<br \/>\n120 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Flasher Light is a small, blue light that flashes in cycles. It is used as more of a signal indicator than as a light source.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPassthrough \u2013 You can connect other components that come after your light. For example, you can combine multiple lights in a row using this.<br \/>\nSiren Light<br \/>\nCrafting<br \/>\n120 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Siren Light is a red spinning light that is usually used for alarm systems.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPassthrough \u2013 You can connect other components that come after your light. For example, you can combine multiple lights in a row using this.<br \/>\nSearch Light<br \/>\nCrafting<br \/>\n500 Wood<br \/>\n200 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n10 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Search Light is a large spotlight made from a barrel. It has a great range and is very bright. The direction can be changed by pressing the E key and moving your mouse. The light will face the direction of the center of your screen.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPassthrough \u2013 You can use this port to chain multiple components without the need for branches or splitters.<br \/>\nIgniter<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n\u2014<br \/>\nPower Consumption<br \/>\n2 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nPrimitive crate \ud83d\udd37<br \/>\nBarrel \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Igniter is a device that upon receiving power will turn on all furnaces, campfires and fireworks on a one foundation range.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPassthrough \u2013 You can use this port to chain multiple components without the need for branches or splitters.<br \/>\nStorage Monitor<br \/>\nCrafting<br \/>\n3 High Quality Metal<br \/>\n1 Tech Trash<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nOil Rig Locked Crate \ud83d\udd38<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nScientist Outpost (75 Scrap)<\/p>\n<p>Details<br \/>\nThe Storage Monitor is a device used to monitor your storage utilities. It can be put on large boxes, vending machines and tool cupboards. The storage monitor can be used through the Rust+ mobile app.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nElectric Heater<br \/>\nCrafting<br \/>\n200 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n3 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nScientist Outpost (75 Scrap)<\/p>\n<p>Details<br \/>\nThe Electrical Heater is an electricity-powered device used for heating up bases or areas on a fixed radius. It\u2019s extremely useful when living in the snow biome, as the heater will negate the coldness of the night. It can also be used to provide heat for plants.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nElevator<br \/>\nCrafting<br \/>\n3 High Quality Metal<br \/>\n200 Metal Fragments<br \/>\n1 Gear<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n5 \u03df<br \/>\nResearch Cost<br \/>\n125 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nOil Rig Locked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nScientist Outpost (250 Scrap)<\/p>\n<p>Details<br \/>\nThe Elevator is, well, an elevator. It can be placed on a foundation to allow vertical transportation. You can stack multiple elevator blocks on top of each other to make it go higher. The elevator does not require walls or wall frames in addition to the foundation. The elevator can be controlled through the buttons inside or via electricity. The amount of power required is always 5 \u03df regardless of the amount of elevator blocks used.<\/p>\n<p>Check out our guide for more information on how to use and set up elevators in RUST.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nCall Elevator \u2013 When this port receives power, the elevator will move to the specific floor. Each block has two ports, from whichever can be used.<br \/>\nReactive Target<br \/>\nCrafting<br \/>\n100 Wood<br \/>\n150 metal Fragments<br \/>\n1 Gear<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Reactive Target is a small colored circle used for shooting practice. After the target receives enough damage, it will fall down and reset after a few seconds. It can also be reset manually by pressing the E key or with electricity. The reactive target has 250 health points, so it needs to be repaired every once in a while.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected. I\u2019m currently unsure about what this port is for, as the target can be reset or lowered with electricity without this port receiving any power.<br \/>\nReset \u2013 When this port receives power, the target is raised back up if lowered.<br \/>\nLower \u2013 Turns port lowers the target upon receiving power.<br \/>\nModular Car Lift<br \/>\nCrafting<br \/>\n200 Metal Fragments<br \/>\n5 High Quality Metal<br \/>\n1 Gear<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n5 \u03df<br \/>\nResearch Cost<br \/>\n125 Scrap<br \/>\nAcquired From<br \/>\nOil Rig Locked Crate \ud83d\udd38<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nScientist Outpost (150 Scrap)<\/p>\n<p>Details<br \/>\nThe Modular Car Lift is a device used to modify and repair cars. When the lift receives power, just drive a car on top of it and get out of the car for the lift to automatically raise it up. When lifted, you can access the car parts from the yellow control panel. This guide won\u2019t cover things like how to configure and use cars though, so you will need to do your own research.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nTesla Coil<br \/>\nCrafting<br \/>\n3 High Quality Metal<br \/>\n1 Tech Trash<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u2013 34 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nSunken Chest \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nOutpost (75 Scrap)<\/p>\n<p>Details<br \/>\nThe Tesla Coil is a trap powered by electricity. When powered, it will cause damage to players in a 1 foundation radius around it. It does not damage players behind walls.<\/p>\n<p>The damage is done in \u2018ticks\u2019 and one tick is around 0.25 seconds. The damage output is between 0.5 damage per tick at 1 \u03df and 8.7 damage per tick at 34 \u03df. Higher than 34 \u03df does not add any damage, but you can stack multiple tesla coils for higher damage per second. The tesla coil has 250 health points and takes 1 damage per tick when turned on meaning it will break after long use if not repaired. The tesla coil can be repaired with a hammer and some HQM.<\/p>\n<p>For more information, check out our guide on setting up a Tesla Coil.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected. Damage is scaled to power received (1 \u03df \u2013 34 \u03df)<br \/>\nAuto Turret<br \/>\nCrafting<br \/>\n1Targeting Computer<br \/>\n1 CCTV Camera<br \/>\n10 High Quality Metal<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n10 \u03df<br \/>\nResearch Cost<br \/>\n500 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nOutpost (400 scrap)<\/p>\n<p>Details<br \/>\nThe Auto Turret is a trap that will automatically shoot all unauthorized players. If set to peacekeeper mode, the turret will only shoot at players who attack others. To make a turret work, you need to put a gun inside it. Currently, it accepts any gun except weapons that use arrows, grenade launchers, rocket launchers, or flamethrowers. You can also put attachments such as a weapon flashlight and muzzle brake to the guns.<\/p>\n<p>For more information, check out our guide on setting up auto turrets.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected. The turret requires at least 10 \u03df to run.<br \/>\nNo Ammo \u2013 This port will send a 1 \u03df signal when the turret is empty and there is no ammo.<br \/>\nLow Ammo \u2013 This port will send a 1 \u03df signal when there is 50 or less ammo inside the turret.<br \/>\nHas Target \u2013 This port will send a 1 \u03df signal when the turret is targeting someone.<br \/>\nSAM Site<br \/>\nCrafting<br \/>\n\u2014<br \/>\nWorkbench Tier<br \/>\n\u2014<br \/>\nPower Consumption<br \/>\n25 \u03df<br \/>\nResearch Cost<br \/>\n\u2014<br \/>\nAcquired From<br \/>\nScientist Outpost (500 Scrap)<\/p>\n<p>Details<br \/>\nThe SAM Site is a quite large structure that is used for defending your base from player-controlled helicopters. Be careful though, as the SAM site will target every helicopter, including yours. It also requires SAM ammo, which can be bought from the Outpost monument for 75 scrap and researched for another 75. They require a tier 2 workbench to craft.<\/p>\n<p>It\u2019s usually wise to create a switch or some sort of system to turn off the site if you want to land a copter on your base. The SAM site will not target NPC vehicles such as the patrol helicopter.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected. The SAM site is currently the most power-hungry device in the game, requiring 25 \u03df to work.<br \/>\nDoor Controller<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Door Controller is a device that opens or closes your door depending on if it\u2019s receiving power or not. Has to be placed on a door frame. It is possible to control external gates by a door controller if it\u2019s placed on a wall that\u2019s in contact with the gate itself. A ladder hatch can be controlled if the controller is placed on the side of the wall frame.<\/p>\n<p>If the conditions are met, you can pair the door controller to a door by pressing the E key.<\/p>\n<p>Note that the door has to be unlocked for you to be able to pair the door controller.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected. If the controller receives power, the door will open and stay so until the flow of electricity stops.<br \/>\nAudio Alarm<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Audio Alarm is a speaker-looking device that emits a beeping sound when receiving power.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nWater Pump<br \/>\nCrafting<br \/>\n250 Wood<br \/>\n200 Metal Fragments<br \/>\n1 Gear<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n5 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nScientist Outpost (200 Scrap)<\/p>\n<p>Details<br \/>\nThe Water Pump is a machine used to collect water from the ocean and lakes that are large enough. The pump must be placed at the correct depth. The pump seems to collect water roughly 150 ml\/min. The amount of water collected is not affected by the amount of power given to the machine. It can also store a maximum of 2 000 ml of water. Ideally, it should be connected to a water container because the machine itself has a very low amount of space for water.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nFluid Ports<br \/>\nWater Output \u2013 This is where the water will come out.<br \/>\nPowered Water Purifier<br \/>\nCrafting<br \/>\n100 Wood<br \/>\n300 Metal Fragments<br \/>\n20 Cloth<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n5 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nScientist Outpost (200 Scrap)<\/p>\n<p>Details<br \/>\nThe Powered Water Purifier is an electricity-powered, more efficient version of the traditional water purifier. It is used to purify salt water, turning it into regular, drinkable water. It can purify water at a speed of about 1800 ml\/min. Both of the barrels (salt water and purified water) can hold up to 5 000 ml of water.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nFluid Ports<br \/>\nWater In \u2013 This is where the saltwater will go. Typically connected to a water pump collecting saltwater.<br \/>\nWater Out \u2013 The purified water will come out from this port. Should be connected to a container such as the water barrel.<br \/>\nFluid Switch &amp; Pump<br \/>\nCrafting<br \/>\n150 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0-1 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nScientist Outpost (30 scrap)<br \/>\nBandit Camp (30 scrap)<\/p>\n<p>Details<br \/>\nThe Fluid Switch &amp; Pump is a component used to control water flow. When off, no water will flow through. If on, water will pass through, but the pump will decrease the water passed through by 1.<\/p>\n<p>If not powered, the pump can only supply water to places below the pump itself. The same goes for all water components. If the pump is powered, it can supply water anywhere regardless of height. It currently seems like the pump can work with any amount of power received that\u2019s higher than 0.<\/p>\n<p>Electrical Ports<br \/>\nPump Power \u2013 This is where the power source is connected.<br \/>\nToggle \u2013 Toggles the pump on\/off upon receiving an electrical signal.<br \/>\nFluid Ports<br \/>\nFluid Input \u2013 Connect the water source here.<br \/>\nFluid Output -The water will be pumped out from here.<br \/>\nSwitch<br \/>\nCrafting<br \/>\n100 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Switch is a regular ON\/OFF switch that cuts and connects power.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nOutput \u2013 This is where the power comes out if the switch is on. When off, no power will flow through.<br \/>\nSwitch On \u2013 Turns the switch to ON state upon receiving power.<br \/>\nSwitch Off \u2013 Turns the switch to OFF state upon receiving power.<br \/>\nSmart Switch<br \/>\nCrafting<br \/>\n3 High Quality Metal<br \/>\n1 Tech Trash<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nScientist Outpost (75 Scrap)<\/p>\n<p>Details<br \/>\nThe Smart Switch is exactly the same as the regular switch except that it can also be controlled via the Rust+ mobile app. It can be remotely turned on and off from the \u2018devices\u2019 section if paired with the app.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nOutput \u2013 This is where the power comes out if the smart switch is on. When off, no power will flow through.<br \/>\nSwitch On \u2013 Turns the smart switch to ON state upon receiving power.<br \/>\nSwitch Off \u2013 Turns the smart switch to OFF state upon receiving power.<br \/>\nTimer<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Timer is very similar to the switch, but the difference between the two is that timer will stay at the ON state for a set amount of time. It can also be activated via two different methods. You can simply press E to activate it, but an electrical signal can also be used as a trigger. See the explanation below. To set the time, hold E when pointing at the timer to set the time between 1-1000000000 seconds.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nOutput \u2013 This is where the power will come through.<br \/>\nToggle On \u2013 This acts as an alternative way to activate the timer. Simply connect a switch\/whatever you want to activate the timer to this port.<br \/>\nButton<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nScientist Outpost (30 Scrap)<\/p>\n<p>Details<br \/>\nWhen the Button is pressed, it will allow power to pass through for roughly 5 seconds. The timer can also be used for the same purpose but with configurable time.<\/p>\n<p>Electrical Ports<br \/>\nElectric Input \u2013 This is where the power source is connected.<br \/>\nOutput -This is where the power comes out if the button is activated.<br \/>\nPressure Pad<br \/>\nCrafting<br \/>\n150 Wood<br \/>\n1 Spring<br \/>\n1 Gear<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Pressure Pad is a woody-looking pad that\u2019s placed on the ground. It acts as a switch when stepped on. The pad will continue to pass through electricity as long as a player is standing on top of it. Some items such as sleeping bags can be placed on top of it making them useful for trap bases and such.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPower Out \u2013 This is where the power comes through when the pad is activated.<br \/>\nLaser Detector<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Laser Detector is a small component that emits a laser with an approximate range of one and a half foundations. (The laser will visually go further but won\u2019t detect anything past the limit.) Due to the short range, placing the detector on a 1 foundation-wide hallway is usually best. The laser is also pretty easily noticeable, so if making a trap base, consider that.<\/p>\n<p>The laser detector can be placed on walls or on the vertical sides of most structures. If a player stands in the laser, the detector will let power pass through. This component is pretty useful for making trap bases.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPower Out \u2013 This is where the power comes out if a player is standing in the laser. When the laser isn\u2019t detecting the player, no power will go through.<br \/>\nHBHF Sensor<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe HBHF Sensor is a type of component that detects players in a 20 m radius (around 3-4 foundations) and allows electrical passthrough if one is detected. The sensor also requires a line of sight meaning it can\u2019t detect players behind structures or objects. It can also be configured to only detect players with or without TC access, or even both.<\/p>\n<p>Note: the passthrough amount will only be 1 \u03df for each player detected, which means that the output should be connected to a component that acts upon electrical signals to allow passthrough, such as a timer, a memory cell, or a blocker. Components such as a door controller work fine though because they only need 1 \u03df to work.<\/p>\n<p>Typically, a counter can also be connected to the HBHF sensor as it can be set to count the number of players detected.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPower Out \u2013 Electricity will come through this port if a player is detected. The amount of \u03df is equal to the amount of players the sensor is detecting.<br \/>\nCounter<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Counter is a component that can be used for a variety of different things. It can be set to allow electrical passthrough when a set number of signals is received, count the number of signals received, or show the amount of power that is flowing through. If the numbers are blue, the counter counts the amount of electricity received and if it\u2019s green, it functions as a regular counter.<\/p>\n<p>The counter is just basically a more complicated and customizable version of a regular on\/off switch if used in such a way. You can switch between the regular counter and the passthrough counter by holding E while pointing at the counter.<\/p>\n<p>For some reason, the counter flickers sometimes, which causes the counter to register electrical signals even though the power flow hasn\u2019t been cut. You should use something like a 1-second timer for the signals for this to be prevented.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected. The counter requires at least 1 \u03df power in this port for it to display anything. Note that the counter will only allow power to pass through it as long as the number in the counter is the same or higher than the target value. The value can be set to a number between 1-100.<br \/>\nPassthrough \u2013 This is where the power comes through once the conditions are met.<br \/>\nIncrement Counter \u2013 When this port receives electricity the number in the counter is increased by 1. The signal has to be cut and re-enabled for the port to activate again.<br \/>\nDecrement Counter \u2013 When this port receives electricity, the number in the counter is decreased by 1. The signal has to be cut and re-enabled for the port to activate again.<br \/>\nClear Counter \u2013 When this port receives electricity, the number in the counter will reset to 0. The signal has to be cut and re-enabled for the port to activate again.<br \/>\nSmall Generator<br \/>\nCrafting<br \/>\n5 High Quality Metal<br \/>\n2 Gears<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Generation<br \/>\n40 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nOutpost (125 scrap)<\/p>\n<p>Details<br \/>\nThe Small Generator is a compact power generator fueled by low grade fuel. It consumes around 250 LGF per hour, so it\u2019s quite expensive to run for long. The small generator should rather be used as a temporary solution. One good use for it is to power a turret during a raid.<\/p>\n<p>Electrical Ports<br \/>\nForce Start \u2013 When this port receives a signal the generator will start running and generating electricity if it has low grade fuel in it.<br \/>\nForce Stop \u2013 When this port receives power the generator will stop running.<br \/>\nPower Out \u2013 This is where the power comes out if the generator is on. The output amount is 40 \u03df.<br \/>\nLarge Solar Panel<br \/>\nCrafting<br \/>\n5 High Quality Metal<br \/>\n1 Tech Trash<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Generation<br \/>\n0-20 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOutpost (75 Scrap)<\/p>\n<p>Details<br \/>\nThe Large Solar Panel is a power generator that generates energy from sunlight. This makes the solar panel a little trickier to set up, as it can only produce energy during the day so it requires a battery circuit to make the system work at night.<\/p>\n<p>To get the max energy during a day, it\u2019s good to place two panels facing the opposite sides. One facing North and the second one facing East. One panel can produce a maximum of 20 \u03df when the sun is facing directly at the panel. Please note, however, that the power output will only be at the max for a part of the day and will change as the sun moves.<\/p>\n<p>The large solar panel also produces less electricity if damaged. You can repair it with a hammer to restore it.<\/p>\n<p>Electrical Ports<br \/>\nElectric Output \u2013 The power will come out from this port. Amount changes in the span of 0-20 \u03df, depending on the position compared to the panel.<br \/>\nWind Turbine<br \/>\nCrafting<br \/>\n500 Wood<br \/>\n10 High Quality Metal<br \/>\n3 Gears<br \/>\n3 Sheet Metal<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Generation<br \/>\n0-150 \u03df<br \/>\nResearch Cost<br \/>\n125 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nBandit Camp (500 Scrap)<\/p>\n<p>Details<br \/>\nThe Wind Turbine is a large turbine that generates power from wind. The amount of power generated changes between 0-150 \u03df. Placing the wind turbine higher makes the winds stronger and increases the amount of power generated.<\/p>\n<p>The wind turbine can\u2019t be placed too close to walls or other objects as it requires quite a lot of space. Building a tower out of door frames can be useful as the turbine will take less space on your base and will produce the most power.<\/p>\n<p>Unlike the solar panel, the wind turbine\u2019s power won\u2019t depend on the sun, so the day-night cycle has no effect on it. This usually makes batteries unnecessary, unless you want a backup system.<\/p>\n<p>Electrical Ports<br \/>\nPower Out \u2013 This is where the generated power will come through.<br \/>\nSmall Rechargeable Battery<br \/>\nCrafting<br \/>\n5 High Quality Metal<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nMax Power Output<br \/>\n10 \u03df<br \/>\nMax Capacity<br \/>\n150 rWm<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Small Battery is one of the three batteries currently available in the game. Please check the\u00a0Power generation, usage, and control section for a further introduction to batteries and how they work.<\/p>\n<p>Due to the low capacity and power output, the small battery is usually only good for relatively small circuits containing things like a few lights. If you want to power larger systems, the medium or large variants are better choices if you really need a battery.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nOutput \u2013 This is where the power comes out. The amount will be determined by the load connected after the battery.<br \/>\nMedium Rechargeable Battery<br \/>\nCrafting<br \/>\n5 High Quality Metal<br \/>\n1 Tech Trash<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nMax Power Output<br \/>\n50 \u03df<br \/>\nMax Capacity<br \/>\n9,000 rWm<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocker Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nBandit Camp (75 Scrap)<\/p>\n<p>Details<br \/>\nThe Medium Battery is a pretty big, but still compact battery made from two barrels. It\u2019s superior to the small battery but outperformed by the large variant. Please check the\u00a0Power generation, usage, and control\u00a0section for a further introduction to batteries and how they work.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nOutput \u2013 This is where the power comes out. The amount will be determined by the load connected after the battery.<br \/>\nLarge Rechargeable Battery<br \/>\nCrafting<br \/>\n10 High Quality Metal<br \/>\n2 Tech Trash<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nMax Power Output<br \/>\n100 \u03df<br \/>\nMax Capacity<br \/>\n24,000 rWm<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Large Rechargeable Battery is a quite large, rusty-looking component that\u2019s very similar to the smaller variant, the small rechargeable battery. The primary differences between the two are the output and capacity amounts. The large battery, being the largest battery in the game, is better suited for bigger systems that require more power. Please check the Power generation, usage, and control section for a further introduction to batteries and how they work.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nOutput \u2013 This is where the power comes out. The amount will be determined by the load connected after the battery.<br \/>\nRoot Combiner<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Root Combiner is a component used for combining two different power sources together. Doesn\u2019t work for batteries, as the combiner will use up charge all the time, even if nothing else is connected to it.\u00a0This makes the root combiner usable only with the large solar panel and wind turbine. You can only connect power sources\u00a0directly\u00a0to the root combiner; there can\u2019t be any other components such as switches between them. You can however chain multiple root combiners.<\/p>\n<p>Electrical Ports<br \/>\nRoot Power 1 &amp; 2 \u2013 The power sources are connected to these ports. Can also be connected to other root combiners.<br \/>\nCombined Power Out \u2013 This is where the combined power comes out. The amount is the sum of the two root power ports.<br \/>\nSplitter<br \/>\nCrafting<br \/>\n100 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Splitter is a component used for splitting power into three parts. The output amount depends on the amount of ports being used. The total output per port is the input divided by the amount of ports used. Due to the power being divided into equal parts, using three electrical branches can be a lot more efficient because you can control the output of each port. The splitter can still be useful when the power needs to be divided by exactly 3.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPower Out (X3) \u2013 These are the ports where the power comes out. The amount is equal to the input amount divided by the amount of ports used.<br \/>\nElectrical Branch<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Electrical Branch is a component that can branch power from the mainline. This component can be used as a more efficient version of the splitter.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPower Out \u2013 This is where the excess power comes out. If the total power amount is 100 (minus the 1 \u03df used by the component itself) and the branch is set to 20, this port will have an output of 80.<br \/>\nBranch Out \u2013 This port will take the amount of power you want from the mainline and output it. The amount of power going through this port will be subtracted from the Power Out port.<br \/>\nBlocker<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Blocker is a component used for completely blocking any power from going through when it receives a signal. Generally used in most solar-powered systems but is useful in other kinds of circuits too. This is one of the few components that doesn\u2019t drain batteries when no power is going through, which makes it useful for solar-powered battery systems.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nPower Out \u2013 This is where the power comes out if the Block Passthrough port isn\u2019t receiving power.<br \/>\nBlock Passthrough \u2013 If this port receives power, the output of the Power Out port will be 0.<br \/>\nMemory Cell<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n75 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe Memory Cell is a more advanced, remotely controlled version of the switch.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nToggle \u2013 When this port receives a signal, the component will allow or block power from passing through depending on the previous state. If the component was in the \u2018on\u2019 state before, it will be switched to \u2018off\u2019. Basically, this portion functions exactly like the switch.<br \/>\nSet \u2013 When this port receives the signal, the component will be switched to the \u2018on\u2019 state, and power will pass through. Sending multiple signals doesn\u2019t do anything unless the component is switched into an \u2018off\u2019 state first.<br \/>\nReset \u2013 When this port receives a signal, the component will be switched to the \u2018off\u2019 state, and power won\u2019t pass through. Like the Set port, receiving a signal again won\u2019t do anything unless the component is switched to the \u2018on\u2019 state before.<br \/>\nOutput \u2013 Power comes out of this port when the component is in an \u2018on\u2019 state.<br \/>\nInverted Output \u2013 This output does exactly what the name suggests; it does the same as the regular output but inverted. If the component is in an \u2018on\u2019 state, this port won\u2019t output any power. Instead, if the component is in an \u2018off\u2019 state, this port will output power.<br \/>\nRAND Switch<br \/>\nCrafting<br \/>\n75 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe RAND Switch is a component used for creating RNG-based output. When activated, the switch has a 50% chance to allow power to pass through and a 50% chance to not allow it. This can be used to create circuits that depend on RNG such as traps, gambling, or aim training.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected.<br \/>\nSet \u2013 When this port receives power, the switch will roll either \u2018false\u2019 or \u2018true\u2019 based on RNG. If true, the component will allow power to pass through and if false, any power will be blocked from passing through. Each roll is separate and the component doesn\u2019t need to be reset; the previously rolled state doesn\u2019t affect the new roll. If you previously rolled \u2018true\u2019, getting \u2018true\u2019 again keeps the power flow on. The same goes for \u2018false\u2019 with the exception that the power will stay blocked.<br \/>\nReset \u2013 When this port receives power, the component will be set to a state where no electricity will pass through. This always turns the component into a \u2018false\u2019 state and has no RNG involved.<br \/>\nPower Out \u2013 This is where the power comes out if the component is in a \u2018true\u2019 state. When in a \u2018false\u2019 state, no power will flow through.<br \/>\nAND Switch<br \/>\nCrafting<br \/>\n100 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe AND Switch is a component that allows power to pass through if both of the input ports receive power. The AND switch can also be used as a reverse blocker when one of the input ports is used as the signal receiving port.<\/p>\n<p>Electrical Ports<br \/>\nInput A &amp; Input B \u2013 These are the two input ports where the power sources are connected. The amount passed through to the Power Out port is the greater of the two inputs. For example, if Input A receives 20 \u03df and Input B 30 \u03df the total output will be 30 \u03df.<br \/>\nPower Out \u2013 This is where the power comes out if both input ports receive power.<br \/>\nOR Switch<br \/>\nCrafting<br \/>\n100 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe OR Switch is a component that lets power through if one or both of the input ports receive power.<\/p>\n<p>Electrical Ports<br \/>\nInput A &amp; Input B \u2013 This is where the power sources are connected.<br \/>\nOutput \u2013 This is where the power comes out. The amount is the greater of the two inputs.<br \/>\nXOR Switch<br \/>\nCrafting<br \/>\n100 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n0 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe XOR Switch is a component that allows power to pass through if only one of the input ports receive power.<\/p>\n<p>Electrical Ports<br \/>\nInput A &amp; Input B \u2013 This is where the power sources are connected. If one port receives power, the output will be the same (-1 \u03df used by the component itself.) When both ports receive power, no power will pass through.<br \/>\nPower Out \u2013 This is where the power comes out if the conditions are met.<br \/>\nRF Transmitter<br \/>\nCrafting<br \/>\n5 High Quality Metal<br \/>\n1 Tech Trash<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n\u2014<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nOutpost (75 Scrap)<\/p>\n<p>Details<br \/>\nThe RF Transmitter, not to be confused with the RF Broadcaster, is a handheld device used for sending radio frequency signals.<\/p>\n<p>The transmitter can be set to send a signal in a frequency between 1-9999. However, the frequencies between 4760-4790 are restricted and cannot be sent by players. See the\u00a0Special Frequencies\u00a0section for more info.<\/p>\n<p>Usage<br \/>\nHold right-click to set the frequency you want. You can then send the signal by clicking or holding the left mouse button. The signal will be sent as long as you hold the left-click.<br \/>\nRF Broadcaster<br \/>\nCrafting<br \/>\n100 Metal Fragments<br \/>\nWorkbench Tier<br \/>\n1<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nSunken Chest \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe RF Broadcaster is a device used for sending out radio frequency signals or RF in short, hence the name RF broadcaster. By pressing E the device can be set to output a radio signal between 1-9999 MHz with the exception of frequencies from 4760 to 4790 being restricted and can\u2019t be sent out by players. See the Special Frequencies\u00a0section for more info.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 When this port receives power, the device will broadcast the signal set by the player. The signal can be received with either the RF receiver or RF pager.<br \/>\nRF Receiver<br \/>\nCrafting<br \/>\n100 Metal Fragments<br \/>\n1 Tech Trash<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n1 \u03df<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<\/p>\n<p>Details<br \/>\nThe RF Receiver is a device capable of receiving radio frequency signals. It can be set to receive a signal between 1-9999 MHz. When receiving a correct frequency signal, the device will allow power to pass through as long as the signal is being sent. Basically, it works like a switch that is triggered by radio signals.<\/p>\n<p>Frequencies from 4760 to 4790 are restricted and cannot be sent out by players.\u00a0See the\u00a0Special Frequencies\u00a0section for more info.<\/p>\n<p>Electrical Ports<br \/>\nPower In \u2013 This is where the power source is connected. The power will not pass through the device unless a correct frequency signal is received.<br \/>\nPower Out \u2013 This is where the power comes out when the device receives the correct signal. Power will be passed through as long as the signal is received.<br \/>\nRF Pager<br \/>\nCrafting<br \/>\n50 Metal Fragments<br \/>\n1 Tech Trash<br \/>\nWorkbench Tier<br \/>\n2<br \/>\nPower Consumption<br \/>\n\u2014<br \/>\nResearch Cost<br \/>\n20 Scrap<br \/>\nAcquired From<br \/>\nLocked Crate \ud83d\udd38<br \/>\nElite Tier Crate \ud83d\udd38<br \/>\nMilitary Crate \ud83d\udd38<br \/>\nHeavy Scientist \ud83d\udd38<br \/>\nCrate \ud83d\udd38<br \/>\nOil Rig Scientist \ud83d\udd38<br \/>\nScientist Outpost (75 Scrap)<\/p>\n<p>Details<br \/>\nThe RF Pager is a device that can receive radio frequency signals and emits a sound upon receiving one.<br \/>\nThe pager can be set to receive a signal between 1-9999 MHz.\u00a0Please check the Special Frequencies section for more information about restricted frequencies.<\/p>\n<p>When receiving the corresponding signal, the pager will emit a beeping sound either from the player\u2019s inventory, a container, or even when thrown into the ground. The pager can be set into a silent mode, which turns the alert sound into a vibration sound. When the pager receives a signal, the player can select it in their inventory or in a container and click \u2018stop\u2019. This will turn the pager off for the duration of the signal. However, if the signal is stopped and reactivated, the pager will start sending alert sounds again<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This RUST Electricity Guide provides a general overview of the electricity system. It will teach you about each of the electrical components and help you to create working and efficient&hellip;<\/p>\n","protected":false},"author":5,"featured_media":1196,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[65],"tags":[34,68,67,33],"class_list":["post-1195","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-help","tag-game","tag-guide","tag-help","tag-rust"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>RUST Electricity Guide<\/title>\n<meta name=\"description\" content=\"This RUST Electricity Guide provides a general overview of the electricity system. 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