{"id":1751,"date":"2025-09-05T03:21:23","date_gmt":"2025-09-05T03:21:23","guid":{"rendered":"https:\/\/rust420.com\/news\/maintenance\/"},"modified":"2025-09-05T03:21:23","modified_gmt":"2025-09-05T03:21:23","slug":"maintenance","status":"publish","type":"post","link":"https:\/\/rust420.com\/news\/maintenance\/","title":{"rendered":"MAINTENANCE"},"content":{"rendered":"<div>\n<div class=\"bb_h1\">MAINTENANCE<\/div>\n<p class=\"bb_paragraph\">This month\u2019s update is a little lighter than recent, focused on tackling a number of long-standing bugs and improvements. We\u2019ve been working through community feedback to smooth out some of the more persistent issues and make everyday gameplay feel that bit better. Normally, if bugs persist for several years, there\u2019s usually a good reason for that, whether it\u2019s being difficult to reproduce or requiring a lot of work to resolve.<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_navalteaser_01.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\">Looking ahead to November, we\u2019re lining up some strong meta and balance changes. If you\u2019ve got suggestions, don\u2019t hesitate to share them with us across our socials, including Discord, we\u2019re always keeping an eye out and reading through what you send.<\/p>\n<p class=\"bb_paragraph\">November will bring the much-anticipated Naval update. This will introduce modular boats with cannons, of course, and much more. You\u2019ll be able to customise your vessel, set sail across the high seas, explore new ocean-based monuments, and even discover smaller outlying islands beyond the horizon.<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/pinboard.png\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\">In December, we&#8217;ll be celebrating 12 years of Rust, what the heck. 12!\u00a0<\/p>\n<p>Additionally, we&#8217;ll soon be announcing the Warhammer X Rust crossover DLC.<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">LONG DISTANCE GUNSHOTS<\/div>\n<p class=\"bb_paragraph\">Networking range in Rust is made up of grids. These grids are a fixed size and can be adjusted by server owners, they are sometimes reduced on high-populated community servers to lower network overhead. When these grids are reduced, it also reduces things like: gun audio. This makes the world feel incredibly small and closed off.<\/p>\n<p class=\"bb_paragraph\">We can now run gunshots at different distances to the network range: helping make Rust feel more alive and shaking up the meta by giving advantages\/disadvantages to certain weapons.<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/Photos_p1CM7u1uEf.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\">The <b>old default <\/b>was around <b>350 meters<\/b>.<\/p>\n<p class=\"bb_paragraph\">The new values are as follows:<\/p>\n<ul class=\"bb_ul\">\n<li>\n<p class=\"bb_paragraph\">Pistols \/ SAR \/ SKS \/ SMGs \/ Shotguns &#8211; <b>400 meters<\/b><\/p>\n<\/li>\n<li>\n<p class=\"bb_paragraph\">AK \/ LR &#8211; <b>500 meters<\/b><\/p>\n<\/li>\n<li>\n<p class=\"bb_paragraph\">LMGs \/ Minigun \/ Long Distance Rifles (Bolt Action Rifle \/ L9) &#8211; <b>600 meters<\/b><\/p>\n<\/li>\n<\/ul>\n<p class=\"bb_paragraph\">This means that players will now be able to hear you from much further away if you&#8217;re choosing to use stronger weapons such as the AK or a Bolt Action Rifle.\u00a0<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">TEAM BAG LABELS<\/div>\n<p class=\"bb_paragraph\">It was hard to see what bags belonged to which team members, even if they named them correctly: it could be a pain to figure out.<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_sleeping_bag_name_1080_jpg.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\">Provided you now have Building Privilege and a Hammer out, you will now be able to see which bags are owned by which team members when looking at them.<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">MINICOPTER DAMAGE INDICATORS<\/div>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/Photos_jlwD6kj4xc.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\">Added visual and audio damage indicator effects to provide clearer feedback on minicopter health status. Players will now see progressive visual cues as the minicopter takes damage, with thresholds at 45% and 20% health remaining. Now if you see a mini leaving a raid trailing smoke and you can&#8217;t hit the driver, you&#8217;ll know to aim for the chassis itself!<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">FOLIAGE DISPLACEMENT IMPROVEMENTS<\/div>\n<p class=\"bb_paragraph\">Foliage displacement has been improved to allow for smooth transitions. This includes when objects are removed and also makes displacement from moving sources like players look more realistic and natural.<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">VOLUMETRIC CLOUDS ENABLED BY DEFAULT<\/div>\n<p class=\"bb_paragraph\">With the last patch, we introduced new volumetric clouds as an alternative to the 2D clouds.\u00a0 However, we put them under experimental settings and kept them disabled by default.<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/chrome_QpmnSmW14Q.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\">With this patch, the volumetric clouds are now enabled by default, with the long-term goal being to completely replace the 2D clouds.\u00a0 The setting for them has been moved under the normal graphics settings tab, and the quality levels are tied to graphics presets.\u00a0 Additionally, the <b>graphics.vclouds <\/b>convar has been replaced by <b>graphics.volumetric_clouds<\/b>.<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">NOTABLE CHANGES<\/div>\n<div class=\"bb_h3\"><b>Automated Workshop Screenshots <\/b><\/div>\n<p class=\"bb_paragraph\">Workshop submissions using the in-client skin creator tool now automatically take screenshots that are included in the upload.<\/p>\n<div class=\"bb_h3\"><b>Players Eyes<\/b><\/div>\n<p class=\"bb_paragraph\">For several years, a bug has caused players eyes to sometimes appear closed, this is now fixed!<\/p>\n<div class=\"bb_h3\"><b>Invisible Respawn<\/b><\/div>\n<p class=\"bb_paragraph\">Fixed players being invisible when respawning, whilst asleep<\/p>\n<div class=\"bb_h3\"><b>RF C4<\/b><\/div>\n<p class=\"bb_paragraph\">Fixed C4 not being stackable after enabling RF<\/p>\n<div class=\"bb_h3\"><b>Tugboat Rug<\/b><\/div>\n<p class=\"bb_paragraph\">Fixed rugs deleting deployables when picked up, if on a tugboat<\/p>\n<div class=\"bb_h3\"><b>Barricade placement<\/b><\/div>\n<p class=\"bb_paragraph\">Fixed barricade deployment being blocked on sand dunes around giant excavator<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">EXHIBIT DECOR PACK DLC<\/div>\n<p class=\"bb_paragraph\">Taking the stage this month is the Exhibit Decor Pack, an illuminating collection of deployable items to glow up your base.\u00a0<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">The pack can be purchased in-game or from the Rust Steam item store<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\"><b>Bulb String Lights<\/b><\/p>\n<p class=\"bb_paragraph\">Get that warm and fuzzy feeling with these decorative bulb string lights. Hosting a garden party or wiping a raiding party &#8211; it\u2019ll look fabulous.<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_bulb_string_lights_long_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Clothing Mannequin<\/b><\/p>\n<p class=\"bb_paragraph\">Goes by \u201cManny\u201d. Dress him up in your favourite attire and pose him for style. He\u2019ll even swap clothes with you if you want a quick wardrobe change.\u00a0<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_mannequin_clothes_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Wall Cabinet\u00a0<\/b><\/p>\n<p class=\"bb_paragraph\">Place on the wall and store your smaller items inside or on the shelf below. Has 18 slots.<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_wall_cabinet_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Moveable Spotlights<\/b><\/p>\n<p class=\"bb_paragraph\">Light-up the action with these moveable spotlights. Target them with the hammer and they\u2019ll orient towards you! Comes both in wall and floor mountable varieties.\u00a0<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_tripod_spotlight_detail_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Fairy Lights<\/b><\/p>\n<p class=\"bb_paragraph\">Smaller and more twinkly than the Bulb String Lights, these Fairy Lights bring a touch of magic to the wasteland.<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_fairy_lights_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Fluorescent Strip Lights<\/b><\/p>\n<p class=\"bb_paragraph\">Giving off a strong UV light, these strip lights will be a great addition to any grow-op. Comes both in wall and ceiling mountable varieties.\u00a0<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_flourescent_light_plant_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Chandelier<\/b><\/p>\n<p class=\"bb_paragraph\">Give a touch of elegance to your base with this adjustable Chandelier light. Raise and lower it to the perfect height. Time to fit a grand staircase in your 2&#215;1.\u00a0<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_chandelier_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Electric Table Lamp<\/b><\/p>\n<p class=\"bb_paragraph\">Settle down for the long dark night with this cozy Electric Table Lamp. Maybe get a buddy to read you a story.<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_electric_table_lamp_central_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Beanbag Chairs<\/b><\/p>\n<p class=\"bb_paragraph\">Sit back and relax in these Beanbag Chairs. Comes in two varieties.\u00a0<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_beanbag_pose_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Wallpapers<\/b><\/p>\n<p class=\"bb_paragraph\">Interior design to the max with these unique and sparkly wallpapers. Included are a dark shaggy carpet, hexagonal wall tiles and painted gold stars ceiling decoration!\u00a0<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/rust_wallpaper_detail_1080.jpg\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">PARALLEL PLAYER PROCESSING &#8211; PART 2<\/div>\n<div class=\"bb_h2\"><b>Threading Player Updates<\/b><\/div>\n<p class=\"bb_paragraph\">Back in Jungle Update blog, I wrote about experimenting with batched processing of players on our servers. To summarize, I talked about how we needed to restructure code and start doing more operations in batches instead of on individual basis, and I showcased how it allowed us to leverage Burst and parallel job execution to speed up NoClip checks on the server.<\/p>\n<p class=\"bb_paragraph\">This update I&#8217;m taking it a step further &#8211; I&#8217;ve converted more parts of our player update code to batch\/pipeline form, which allowed to clearly see dependencies between processing stages. This, in turn, confirmed which parts we can try to process in parallel on worker threads. As a result, we can now offload a bunch of player-related logic over to worker threads, speeding up the main thread:<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/msedge_7zJqYvTvRj.png\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\">Right now it&#8217;s gated behind <b>UsePlayerUpdateJobs 2<\/b> server variable, as an experimental mode. We&#8217;ve been running this on our EU Staging Server for a couple weeks to confirm that things are stable &#8211; and so far it&#8217;s holding, but I don&#8217;t have clear guarantees on how it will scale on high-population servers. In theory, thanks to these points:<\/p>\n<ul class=\"bb_ul\">\n<li>\n<p class=\"bb_paragraph\">Faster server occlusion (more on that below)<\/p>\n<\/li>\n<li>\n<p class=\"bb_paragraph\">Avoiding redundant calculations of player state by using frame caches<\/p>\n<\/li>\n<li>\n<p class=\"bb_paragraph\">Use of managed threads for work offloading (sending entity snapshots and destroy messages have been converted)<\/p>\n<\/li>\n<\/ul>\n<p class=\"bb_paragraph\">I&#8217;m hoping that it&#8217;ll allow the server to scale better with a higher player count and make player processing less of a bottleneck.<\/p>\n<p class=\"bb_paragraph\">The plan is to roll it out gradually to release servers, while confirming server stability &amp; performance &#8211; so far it&#8217;s been developed in a lightly stress tested EU Staging, so I&#8217;m missing real world data. After roll-out is successful, I&#8217;ll be able to identify further bottlenecks and work on expanding parallel processing.<\/p>\n<p class=\"bb_paragraph\">\n<div class=\"bb_h2\"><b>Server Occlusion Optimizations<\/b><\/div>\n<p class=\"bb_paragraph\">As part of the above rewrite I took a look at server occlusion, as I noticed that it has been running too many checks per frame. In addition to other problems, this caused server occlusion to eat up to 8ms in some cases, like bellow:<\/p>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/SdrcJ3I3ek.png\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\">Having to process 10k occlusion queries for 350 players seems to be excessive, even if it eventually boils down to only 500 paths to check.<\/p>\n<p class=\"bb_paragraph\">I&#8217;ve reworked the relevant code to benefit from the following improvements when <b>UsePlayerUpdateJobs 2<\/b> is enabled:<\/p>\n<ul class=\"bb_ul\">\n<li>\n<p class=\"bb_paragraph\">We now deduplicate occlusion queries &#8211; if player A and player B want to check for visibility of each other, it&#8217;s enough to just check A-&gt;B<\/p>\n<\/li>\n<li>\n<p class=\"bb_paragraph\">We run occlusion queries in parallel<\/p>\n<\/li>\n<li>\n<p class=\"bb_paragraph\">We cache results of occlusion queries for the duration of a frame, allowing us to skip them throughout the rest of the frame<\/p>\n<\/li>\n<\/ul>\n<p class=\"bb_paragraph\">I&#8217;m hoping that the gains will scale with the player count and become substantial once we&#8217;re testing with 350+ players.<\/p>\n<p class=\"bb_paragraph\">\n<div class=\"bb_h2\"><b>Going Forward<\/b><\/div>\n<p class=\"bb_paragraph\">The rewrite of player update allows us to see more clearly how the execution and data flow, but it&#8217;s lacking further optimizations(aware of 1 bottleneck) and tuning (controlling worker batch sizes). My plan is to use the new telemetry to guide where to focus efforts as I continue to expand UsePlayerUpdateJobs further. I currently don&#8217;t see a specific end in sight, as the more is converted, the more opportunities to capitalize on data\/execution patterns we get.<\/p>\n<p class=\"bb_paragraph\">If things go well for UsePlayerUpdateJobs 2 during this patch, it&#8217;s likely the mode will be promoted to level 1, and a new experimental stage will begin.<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">ENCRYPTION CHANGES CONTINUED<\/div>\n<p class=\"bb_paragraph\">As mentioned in last patches devblog, we are going ahead with requiring a minimum encryption level of <b>2<\/b> on servers that wish to be considered &#8216;secure&#8217; and appear on the Rust Client server browser.<\/p>\n<p class=\"bb_paragraph\">As a reminder, encryption level 2 is the default configuration for Rust Dedicated Servers and as a result the vast majority of server owners do not need to take action. For those that do, you will need to update your <b>server.encryption<\/b> convar to <b>2 <\/b>and restart your server.<\/p>\n<p class=\"bb_paragraph\">Additionally, we are going ahead with the removal of the <b>server.secure<\/b> convar. As previously mentioned, any insecure servers will now need to pass the &#8216;<b>-insecure<\/b>&#8216; parameter on server startup instead.<\/p>\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<p class=\"bb_paragraph\">\n<div class=\"bb_h1\">SAVE THE DATE &#8211; TWITCH DROPS<\/div>\n<p class=\"bb_paragraph\">\n<div class=\"bb_h2\"><b>September 20th-30th\u00a0<\/b><\/div>\n<p class=\"bb_paragraph\"><img decoding=\"async\" src=\"https:\/\/rust420.com\/news\/wp-content\/uploads\/2025\/09\/generictwitchdropheader.png\" crossorigin=\"anonymous\"><\/p>\n<p class=\"bb_paragraph\"><b>Rust Kingdoms 3<\/b> returns bigger and better! Watch for socials to see the lineup and what drops you can collect!<\/p>\n<p class=\"bb_paragraph\">Head to\u00a0https:\/\/twitch.facepunch.com\/connect to sync your Twitch and Steam accounts.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>MAINTENANCE This month\u2019s update is a little lighter than recent, focused on tackling a number of long-standing bugs and improvements. We\u2019ve been working through community feedback to smooth out some&hellip;<\/p>\n","protected":false},"author":5,"featured_media":1752,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[17],"tags":[34,32,33],"class_list":["post-1751","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-game","tag-news","tag-rust"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>MAINTENANCE<\/title>\n<meta name=\"description\" content=\"MAINTENANCEThis month\u2019s update is a little lighter than recent, focused on tackling a number of long-standing bugs and improvements. We\u2019ve been working\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/rust420.com\/news\/maintenance\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"MAINTENANCE\" \/>\n<meta property=\"og:description\" content=\"MAINTENANCEThis month\u2019s update is a little lighter than recent, focused on tackling a number of long-standing bugs and improvements. 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